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Grok created opengl mind map

 OpenGL Mind Map Central Node: OpenGL Description: A cross-platform API for rendering 2D and 3D computer graphics, used in games, simulations, and visualizations. Branch 1: Overview Purpose: Hardware-accelerated graphics rendering History: Developed by Silicon Graphics Inc. (SGI) in 1992 Evolved through versions (e.g., OpenGL 1.0 to 4.6) Modern OpenGL (3.0+) focuses on programmable pipeline Platforms: Windows, macOS, Linux, Android, iOS (via OpenGL ES) Related APIs: OpenGL ES (for mobile/embedded systems) WebGL (for web-based graphics) Vulkan (successor, more low-level) Branch 2: Core Components Context: Environment for OpenGL state and operations Created via windowing libraries (e.g., GLFW, SDL, GLUT) Objects: Vertex Buffer Objects (VBO): Store vertex data (positions, normals, etc.) Vertex Array Objects (VAO): Store vertex attribute configurations Texture Objects: Store image data for mapping onto surfaces Frame Buffer Objects (FBO): Off-screen rendering targets Shader Objects: Pr...